This is a modification of the famous DirectX8Exporter by Ben Omari. Lots of credits go to him here. He has worked long and hard to get a fine exporter. Unfortunately it wasn't always bringing me the results I needed, especially in conjunction with the Irrlicht 3D Engine. So I began to modify it. The aim was to create a comfortabe, stable and configurable exporter that produces well formated and accurate DirectX files that ideally get loaded in any application.
It is based on the original version by Ben from Jun-20-2004 for Blender 2.34.
Here is the list of changes that I've made to it so far: